Basics Of Modding

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Contents

Getting Started

Modding is fairly straight forward so far. It isn't too difficult right now, but it will be much easier in the future, as better modding tools are developed.


Using dropzone

In order to use these, you create a directory in the root of your game directory called dropzone.

Any files placed inside the dropzone directory will override most game content. It is where your mod files should go while creating, tweaking, and testing them. Once the files are placed in there, you're good to go! From there, you can start making your own mods if you want to get that in depth. See Current Tools to get the latest and greatest tools and documentation of each.

Eventually down the line, if you want to redistribute your mod, the easy way to create an .arc/.tab file set is to run the game, then look at the dropzone directory -- you will see seperate_files.arc and seperate_files.tab, simply copy those elsewhere and rename them appropriate. Be sure you only have your mod files that you want to include in seperate_files.arc / seperate_files.tab in the dropzone directory at the time, though. Note that the game removes those files when it exits so you need to copy them after the game has started up.


Bin Editing Information

These links include information on how to edit specific bin files. (using XML to change contents of course)


How-To

How to mod vehicles

Converting PC to 360

How to mod the DLC

Personal tools